2020. 1. 24. 16:42ㆍ카테고리 없음
The 'soft-cap' for the game is 50, by which they mean that levelling slows down at that point. In practice, I didn't notice this effect till high 50s, at which point it began crawling.The legitimate 'hard-cap' is lvl 81, which is reached when all skills are 100. However, if the player wishes to raise their level higher than that there are two methods, both of which use the console:1. Player.setlevel xyz - Where xyz is desired level. The player will NOT get the magicka/health/stamina increase, but enemies in the world will scale as appropriate.2. Player.setav smithing 1player.advskill smithing 1000000 - What this does is reset the player's smithing skill (any skill may be substituted) to 1 without affecting player level, then increases it back to 100, gaining more skill xp and advancing in more levels.
I have no idea how high the player could go with this method, but the player will be able to increase stats at level up.Truth be told, I cannot see why anyone would need to be that high. I reached low 60s, with the game on Master diff, used an average bow and forsworn armour and still faced little real challenge.
Todd Howard said that the 'Radiant Quest system' will allow for the game to supply infinite quests of procedurally generated content. I'm not sure how that will turn out (It sounds pretty simple like 'collect these' or 'kill that') but I'm interested nonetheless.I wonder what the rewards would be for these 'infinite quests' and if experience is involved or if it's just randomized loot. Has there been any word on a level cap like Bethesda implemented in Fallout? I wonder how that would jive with their quest system. Friday can't come soon enough! @Cincaid said:@bonorbitz: Agree that Friday can't come soon enough!To answer the level question; you only get perks up to level 50.
You can technically level up more after that, but as far as I understand there's point in doing so. Someone feel free to correct me if I'm wrong.And the 'infinite quests' sure sounds great on paper at least, but I agree that they'll most likely be quite lackluster towards the end. 'Get me X amount of Z please' - that sort of stuff if I should guess.At least it still provides some objectives after you've finished everything else. I did some more researching regarding the radiant quest system.
Level cap increase - posted in Skyrim Mod Requests: I hate the idea of a limited level cap - there's so much to see & do I don't want to have maxed the levelling & still have plenty left to experience - taking a key reward moment out of a game as diverse & lengthy as this doesn't make sense to me. What is the highest level you can get in skyrim? Time your charter get a new level you get a perk and you get to add either to your health magic or stamina is there a level cap???
Skyrim Level Cap Mod
NPCs will know a lot about your character, like if there are some flowers you haven't found yet or a dungeon you haven't explored. So they'll 'make up' quests to make sure you explore and see everything there is to do, like a dude will ask you to get him 10 flowers you haven't found yet for example.Sounds really cool to be honest, but curious how it'll be once you've actually explored every dungeon and picked every flower there is, heh. @Cincaid said:I did some more researching regarding the radiant quest system. NPCs will know a lot about your character, like if there are some flowers you haven't found yet or a dungeon you haven't explored. So they'll 'make up' quests to make sure you explore and see everything there is to do, like a dude will ask you to get him 10 flowers you haven't found yet for example.Sounds really cool to be honest, but curious how it'll be once you've actually explored every dungeon and picked every flower there is, heh.That is really awesome because I know I never found every location in Oblivion. I'll try to explain the leveling to the best of my ability:Unlike in Fallout where you get 50 experience for killing a Deathclaw, then assign skill points when you gain enough experience to level up, in Skyrim you become more proficient from using the skill. Striking a bandit with a one-handed sword will increase the one-handed skill.
The skill increases determine when you level up.When you level up you assign 10 points to one of your three attributes; Health, Magicka or Stamina. In addition, you gain a perk to assign. Unlike Fallout where you choose from a list, each perk is tied to a skill tree and each one, except the first, has a skill requirement and a prerequisite perk.
You can't take a perk higher up in the tree without taking the perk/s below.You level much more slowly after level 50. You can still keep leveling by increasing skills that haven't reached 100 yet, but once all your skills reach 100, it stops. You'll be around level 70 when this happens. You'll keep getting perks and attribute increases above level 50.
@JPRussell: I guess we'll see how it works when we get our hands on the game.:)From the: The game imposes a soft cap at level 50. Past level 50, leveling up happens much more slowly. The theoretical level cap (maximum level) is around level 70, reached by increasing all skills to 100. One implication of the leveling system is that although it is possible to create a character with 100 in all skills, it is not possible for a single character to unlock all of the skill perks. There are more than 250 total skill perks (including multi-point perks), but only around 70 of them can be unlocked by any given character.
@Cincaid said:@bonorbitz: Agree that Friday can't come soon enough!To answer the level question; you only get perks up to level 50. You can technically level up more after that, but as far as I understand there's point in doing so.
Someone feel free to correct me if I'm wrong.And the 'infinite quests' sure sounds great on paper at least, but I agree that they'll most likely be quite lackluster towards the end. 'Get me X amount of Z please' - that sort of stuff if I should guess.Level Cap is actually 80.